Ten worlds · Ten Wardens
The Wardens
They sealed the vault. Each one wrote a law — and raised an army to enforce it.

WORLD 1 · STILLREACH
Veyra
Seal Lock
Veyra sealed Stillreach in The Stillness — then locked motion itself. Clear her levels, crack the master seal, claim the key.




WORLD 2 · DRIFTMERE
Orrik
Lane Drift
Orrik rules by drift — falling units slip into neighboring lanes. Clear Driftmere, crack his buried seals, claim the key.




WORLD 3 · PULSEFEN
Kael
Speed Pulse
Kael rules by tempo — sudden speed pulses lock the field to his beat. Clear Pulsefen, break his metronome, claim the key.




WORLD 4 · PLATEHOLD
Morn
Armor
Morn forges armor into living law — hits bounce until the plate cracks. Clear Platehold, shatter his anvil-seal, claim the key.




WORLD 5 · SURGEFALL
Nyssa
Spawn Surge
Nyssa drowns the lanes in spawn surges — pressure given teeth. Drain Surgefall level by level until her tide breaks.




WORLD 6 · VEILREALM
Lyra
Mask
Lyra paints Masks — a wrong unit steals the active glow while the real bottommost goes dark. Unmask every Veilrealm level to end her act.




WORLD 7 · WILDLIGHT
Aurel
Void — Do Not Tap
Aurel looses Void — the hollow-faced unit you must never tap. Let it reach the portal or you fall. Clear the rest of Wildlight without breaking the truce.





WORLD 8 · BLASTMARK
Brann
Backblast
Brann seeds Bombs whose blast shoves nearby units toward the portal and resets your combo. Survive Blastmark’s fire to claim the key.





WORLD 9 · SCRAMBLEDEEP
Shufflor
Lane Scramble
Shufflor hurls falling units into new lanes at once. Memory dies; only reaction remains. Order Scrambledeep to take the key.




WORLD 10 · PRISMHEART
Vorin
Master Tempo
Vorin waits in Prismheart. Shufflor’s scramble still applies — and Vorin tightens it into master tempo. Clear the denser swaps to end him.


