The game
WardenStrike
WardenStrike — ten worlds, ten Wardens. Clear levels, claim key pieces, seal the vault.
- Levels
- 500
- Worlds
- 10
- Lanes
- 4
- Relics
- 6
How to play
Tap only the ready one
Step 1
Tap only the ready one
Always tap the glowing, bottommost unit. Leave gray waiting units alone — a wrong tap is a miss.
Step 2
1x · 2x · 3x
1x once, 2x twice, 3x three times. Keep tapping the same unit until the number is gone.
Step 3
The Market helps
When a run gets hard, buy Relics in the Market. Tap the seal in play for an extra life, a slow, and other saves.
The first 10 levels are training — slower tempo, more room to miss. The real test comes after.
Ten worlds · Ten Wardens
Each world. A new law.
Each level unlocks one key piece. Fill all 50 — fell the Warden, claim the key. The previous world's law still applies.

WORLD 1
Stillreach
Warden · Veyra
Seal Lock
Your taps seal — units keep falling.
Veyra's KeyRead the story →
WORLD 2
Driftmere
Warden · Orrik
Lane Drift
They can drift into a neighboring lane mid-fall.
Orrik's KeyRead the story →
WORLD 3
Pulsefen
Warden · Kael
Speed Pulse
When the pulse hits, tempo suddenly hardens.
Kael's KeyRead the story →
WORLD 4
Platehold
Warden · Morn
Armor
The plate breaks first; 1x/2x/3x still remain.
Morn's KeyRead the story →
WORLD 5
Surgefall
Warden · Nyssa
Spawn Surge
A short surge floods the lanes.
Nyssa's KeyRead the story →
WORLD 6
Veilrealm
Warden · Lyra
Mask
Flickering violet is a lie — tap the bottommost world-color ring.
Lyra's KeyRead the story →
WORLD 7
Wildlight
Warden · Aurel
Void — Do Not Tap
Never tap Void — let it reach the portal, or you fall.
Aurel's KeyRead the story →
WORLD 8
Blastmark
Warden · Brann
Backblast
The Bomb shoves and breaks combo — not a free clear.
Brann's KeyRead the story →
WORLD 9
Scrambledeep
Warden · Shufflor
Lane Scramble
Lanes swap places in a single beat.
Shufflor's KeyRead the story →
WORLD 10
Prismheart
Warden · Vorin
Master Tempo
Scramble lands more often — master tempo.
Master Prism KeyRead the story →
The Market
Relics save a run
Buy them in the Market, tap the seal in play.

Second Seal
Survive one extra mistake.

Frost Breath
Units fall slower for 5 seconds.

Hold Line
Miss line holds units for 5 seconds.

Mask Breaker
No false glow this run.

Plate Cracker
Armored units spawn unplated.

Vault Lance
One beam from below clears the board.
Features
Everything in the vault
500 levels, 10 worlds
Fifty levels per world. Each level unlocks one key piece — fill all 50 to fell the Warden and claim the key.
Ten Wardens, ten laws
Every world adds its Warden's rule: Seal Lock, Lane Drift, Speed Pulse, Armor, Mask, Void and more. The previous law still applies.
Tap true, not fast
Four lanes, one ready target. Tap 1x once, 2x twice, 3x three times — a wrong tap is a miss.
Relics that save a run
Second Seal, Frost Breath, Hold Line, Mask Breaker, Plate Cracker and Vault Lance — bought in the Market, used in play.
Market cosmetics
Unlock auras, lanes, strike effects, combo effects and vault themes with coins earned by clearing levels.
Missions & achievements
Three daily missions and 40 achievements, from First Fall to WardenStrike Master.
Optional leaderboard
Link with Google to appear in the global Key Rankings. Your game stays local.
Progress stays on your device
No account needed. Progress, coins and items live on your phone — back them up from Settings › About.
