
Sparkrat
1 tap · spark fodder
Sparkrats are living fuse tips. One tap ends them — but Brann seeds worse fire behind every spark.

World 8 · Blastmark
Warden of Blastmark
“I am Brann. In Blastmark, fire is not a free clear. Tap the Bomb — then survive the backblast.”
1x
2x
3x
DO NOT TAPBrann seeds Bombs whose blast shoves nearby units toward the portal and resets your combo. Survive Blastmark’s fire to claim the key.


Blastmark was built to celebrate ruin.
Craters as plazas. Fuse-lines as roads. People who learned that a clean kill is boring — and called collateral “character.”
Brann was a demolitions clerk before he was a Warden. Not a pyromancer of beauty: a bookkeeper of blast radii. He watched soft victories spoil fighters — free clears, easy lanes — and decided fire should punish the hand that lights it.
A Prismheart shard slept in a spent shell casing. One night the casing rang without a spark. Brann answered. The first seal cooled on his knuckles like soot that never washes.
Brann, Warden of Blastmark, does not gift you explosions. He sells backblast. His law is Bomb: the boom shoves nearby units down toward danger and kills your combo.
His army is the proof. Sparkrats — fuse tips that walk. Blastmongers — dealers of the shove. Cindergiants — walking kilns that make the lanes pay.
Veyra freezes. Orrik slides. Kael counts. Morn plates. Nyssa floods. Lyra deceives. Aurel forbids. Brann burns the advantage.
In the game you feel him as Bombs you must still tap — then survive what the blast does to everything around them.
When his master seal cracks, the fuse dies — and the key is yours.
The army
Tap each unit as many times as its number. Some must never be touched.

1 tap · spark fodder
Sparkrats are living fuse tips. One tap ends them — but Brann seeds worse fire behind every spark.

2 taps · sells the blast
Blastmongers deal in backblast. Two taps to break them — the boom shoves neighbors toward the portal.

3 taps · walking kiln
Cindergiant is Blastmark’s walking kiln. Three taps to drop it — expect the blast to punish the lanes around you.

do not tap · Aurel’s truce in fire
Void still must not be touched in Blastmark. Brann’s fire does not cancel Aurel’s truce — let it reach the portal.

Brann says: “Fuse thins. Good.”

Brann says: “The crater noticed you.”

Brann says: “Sparkrat spent. Watch the shove.”

The law
Backblast
The Bomb shoves and breaks combo — not a free clear.
Previous law still applies: Aurel — Void — Do Not Tap.
The key

“The fuse… died. The crater cooled. You endured the backblast — the key is yours.”
Brann is snuffed. Blastmark cools.
