v1.1.3
WardenStrike 1.1.3
Less predictable lanes, smoother frames on busy boards, and ads kept out of active play.
Gameplay
- Units no longer arrive in a fixed left-to-right order. Spawn lanes are now picked at random, and a lane is not repeated back-to-back — so you have to read the board, not the pattern.
- New first-run coach hints point at the unit to tap ("Tap this") and warn you away from gray waiting units.
Performance
- Reduced frame drops when tapping units and during combo chains.
- The ready-unit glow and stage backdrop are now pre-rendered, lowering per-frame GPU work on older phones.
Ads
- The banner no longer appears during active play. It shows on the pause and result screens only, which gives the lanes a little more room at the bottom of the screen.
